wild cards - meaning and definition. What is wild cards
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What (who) is wild cards - definition

SCIENCE FICTION AND SUPERHERO ANTHOLOGY SERIES
Wild cards; Shadow Fists; Jokertown; Joker (Wild Cards); Ace (Wild Cards); Takis (Wild Cards); Wild Cards (TV series)

Wild card (cards)         
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  • Three of the wild cards in [[Perlaggen]]
CARD WHICH MAY STAND IN FOR A CARD OF ANOTHER VALUE
Wild card (playing cards); Wild card (poker); Wild Card (card games); Wildcard (card games); Wild card (card games); Wild card (playing card); Wild card (games); Wild (cards); Wild cards (cards)
A wild card in card games is one that may be used to represent any other playing card, sometimes with certain restrictions. These may be jokers, for example in Rummy games, or ordinary ranked and suited cards may be designated as wild cards such as the and in Classic Brag or the "deuces wild" in Poker.
Wild Card (lottery)         
LOTTERY GAME PLAYED IN IDAHO, MONTANA, NORTH DAKOTA, AND SOUTH DAKOTA
Wild Card 2
Wild Card (for part of its history Wild Card 2) was a lottery game that was available in Idaho, Montana, Nebraska, North Dakota, and South Dakota, although at no point did the five lotteries offer it simultaneously. The game was administered by the Multi-State Lottery Association (MUSL), which is best known for Mega Millions and Powerball.
List of Wild Cards books and short stories         
WIKIMEDIA LIST ARTICLE
Wild Cards (anthology); Aces High (anthology); Jokers Wild (novel); Aces Abroad; Card Sharks (anthology); Marked Cards; Black Trump; Deuces Down; Down and Dirty (book); Wild Cards III: Jokers Wild; Wild Cards III; Wild Cards 3; Wild Cards II: Aces High; Wild Cards 2: Aces High; Wild Cards 2; Wild Cards II; Wild Cards I; Wild Cards IV: Aces Abroad; Wild Cards IV; Wild Cards 4; Wild Cards 4: Aces Abroad; Wild Cards V: Down & Dirty; Wild Cards 5: Down & Dirty; Wild Cards 5; Wild Cards V; Wild Cards: Card Sharks; Wild Cards XIII: Card Sharks; Wild Cards 13: Card Sharks; Wild Cards 13; Wild Cards XIII; Wild Cards: Marked Cards; Wild Cards XIV: Marked Cards; Wild Cards 14: Marked Cards; Wild Cards 14; Wild Cards XIV; Wild Cards: Black Trump; Wild Cards: Deuces Down; Wild Cards 16; Wild Cards XVI; Wild Cards 16: Deuces Down; Wild Cards XVI: Deuces Down; Wild Cards 15; Wild Cards XV; Wild Cards XV: Black Trump; Wild Cards 15: Black Trump; Wild Cards (book); Aces High (book); Card Sharks (book); Aces High (short story collection); Card Sharks (short story collection); Wild Cards (short story collection); Double Solitaire; Ace in the Hole (anthology); Dead Man's Hand (anthology)
Wild Cards is a series of science fiction superhero shared universe anthologies, mosaic novels, and solo novels written by a collection of authors known as the Wild Cards Trust and edited by George R. R.

Wikipedia

Wild Cards

Wild Cards is a series of science fiction superhero shared universe anthologies, mosaic novels, and solo novels. They are written by a collection of more than forty authors (referred to as the "Wild Cards Trust") and are edited by George R. R. Martin and Melinda M. Snodgrass. Set largely during an alternate history of post-World War II United States, the series follows humans who contracted the Wild Card virus, an alien virus that rewrites DNA and mutates survivors. Those who acquire crippling and/or repulsive physical conditions are known as Jokers, while those who acquire superhuman abilities are known as Aces, and those few who acquire minor, insignificant powers not worthy of being called aces are known as Deuces.

The series originated from a long-running campaign of the Superworld role-playing game, gamemastered by Martin and involving many of the original authors. The framework of the series was developed by Martin and Snodgrass, including the origin of the characters' superhuman abilities and the card-based terminology.

The first installment, Wild Cards, was released in January 1987 by Bantam Books and, as of August 2022, thirty books have been released through four publishers. The latest thirteen were released through Tor Books. The series has been adapted to comic books, graphic novels, and role-playing games.

Examples of use of wild cards
1. Added to this complex landscape are two wild cards.
2. WILD–CARDS: Beyond the core states, several others are worth watching.
3. They identify a number of climatic wild cards, which are low–probability events with high impact.
4. "I‘m getting wild cards and I hope to make the most of them" he told reporters.
5. China is one of two wild cards that could send oil prices soaring or bring them under control.